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Creating 3D Films

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Creating 3D Films

Blender is a popular open-source 3D creation software that can be used to create 3D environments. Here are the steps to get started with creating a 3D environment in Blender:

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  • 1 000,00$
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What learn

  • Creating 3D Films
  • Scriptwriting and Storytelling in 3D

Course Content

3 sections • 3 lectures • 01h 30m total length
Scriptwriting and Storytelling in 3D
An overview of the principles, history, and technology behind 3D filmmaking. Explore the evolution of 3D cinema and its significance in modern entertainment.
30minmin
Creating 3D Films
Delve into the science of stereoscopic vision and how humans perceive depth. Understand the basis of creating 3D illusions that mimic our natural visual experiences.
30minmin
Creating 3D Films
Learn about the essential tools and technologies required for shooting and post-processing 3D films. Explore cameras, rigs, software, and stereoscopic displays.
30minmin

Requirements

  • Blender version 3.2 or above Computer ( min 16GB ram)

Description

Here is a general outline of what you might expect to learn in each chapter of a Blender course:

Chapter 1: Introduction to Blender

  • Overview of Blender's interface and tools
  • Understanding the basics of 3D modeling and animation

Chapter 2: Modeling basics

  • Creating and manipulating objects in Blender
  • Using modeling tools to shape and sculpt objects

Chapter 3: Texturing and materials

  • Adding materials and textures to objects
  • Using nodes to create complex materials

Chapter 4: Lighting and rendering

  • Adding lights to a scene and adjusting lighting settings
  • Rendering a final image or animation

Chapter 5: Animation basics

  • Creating keyframes and animation paths
  • Understanding the principles of animation in Blender

Chapter 6: Character animation

  • Modeling, rigging, and animating characters in Blender
  • Using the Blender Game Engine for real-time animation

Chapter 7: Particles and simulations

  • Using particle systems for special effects and simulations
  • Understanding dynamics and physics simulations in Blender

Chapter 8: Advanced techniques

  • Techniques for improving render quality, such as motion blur and depth of field
  • Tips for optimizing performance and memory usage

Note: The exact chapters and topics included in a Blender course can vary depending on the instructor and the level of detail covered. Some courses may also include additional advanced topics, such as scripting and programming in Blender.

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About Instructor

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About Instructor

An LMS (Learning Management System) instructor is a person who is responsible for creating and delivering educational content to students through an LMS platform. They use the platform to create courses, assignments, quizzes, and other educational materials that are used to teach students. The instructor may also interact with students, grade assignments, and provide feedback on their progress. The goal of an LMS instructor is to provide an effective and efficient learning experience for students using the LMS platform.